Header {
    FormatVersion: 1
    Type: "Presets"
    Note: "Shader Presets for SCS Blender Tools"
    Author: "Simon Lusenc (50keda)"
    Version: 2
    Date: "2017-10-03"
}
Shader {
    PresetName: "building.add.env.day"
    Effect: "eut2.building.add.env.day"
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 0.9 0.9 0.9 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 60.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "env_factor"
        Value: ( 0.9 0.9 0.9 )
    }
    Attribute {
        Format: FLOAT2
        Tag: "fresnel"
        Value: ( 0.2 0.9 )
    }
    Attribute {
        Format: FLOAT2
        Tag: "aux[5]"
        FriendlyTag: "Luminance Output (Day, Night) (nit)"
        Value: ( 0.0 0.0 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
    Texture {
        Tag: "texture[X]:texture_reflection"
        Value: "/material/environment/building_reflection/building_ref"
        TexCoord: ( -1 )
    }
}
Shader {
    PresetName: "building.day"
    Effect: "eut2.building.day"
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 0.0 0.0 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 4.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT2
        Tag: "aux[5]"
        FriendlyTag: "Luminance Output (Day, Night) (nit)"
        Value: ( 0.0 0.0 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
}
Shader {
    PresetName: "building.asafew.a.day"
    Effect: "eut2.building.asafew.a.day"
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 0.0 0.0 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 4.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT2
        Tag: "aux[5]"
        FriendlyTag: "Luminance Output (Day, Night) (nit)"
        Value: ( 0.0 0.0 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
}
Shader {
    PresetName: "building.lvcol.day"
    Effect: "eut2.building.lvcol.day"
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 0.0 0.0 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 4.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT2
        Tag: "aux[5]"
        FriendlyTag: "Luminance Output (Day, Night) (nit)"
        Value: ( 0.0 0.0 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
}
Shader {
    PresetName: "building.asafew.a.lvcol.day"
    Effect: "eut2.building.asafew.a.lvcol.day"
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 0.0 0.0 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 4.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "aux[5]"
        FriendlyTag: "Luminance Boost"
        Value: ( 0.0 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
}
Shader {
    PresetName: "decalshadow"
    Effect: "eut2.decalshadow"
    Flags: 0
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
}
Shader {
    PresetName: "dif"
    Effect: "eut2.dif"
    Flavors: ( "FLAT" "SHADOW" "PAINT" "TEXGEN0" "TEXMTX0" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 50.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "reflection"
        Value: ( 0.0 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
}
Shader {
    PresetName: "dif.anim"
    Effect: "eut2.dif.anim"
    # NOTE: intentionally disabled TEXGEN0 flavor as it conflicts with usage of aux[0] attribute
    Flavors: ( "FADESHEET|FLIPSHEET" "ALPHA" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 0.0 0.0 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 4.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "reflection"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "aux[0]"
        FriendlyTag: "Animation Speed"
        Value: ( 1.0 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
    Texture {
        Tag: "texture[X]:texture_over"
        Value: ""
        TexCoord: ( 0 )
    }
}
Shader {
    PresetName: "dif.lum"
    Effect: "eut2.dif.lum"
    Flavors: ( "LUMMULVCOL" "SHADOW" "PAINT" "TEXGEN0" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 50.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "reflection"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT2
        Tag: "aux[5]"
        FriendlyTag: "Luminance Output (Day, Night) (nit)"
        Value: ( 0.0 0.0 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
}
Shader {
    PresetName: "dif.lum.spec"
    Effect: "eut2.dif.lum.spec"
    Flavors: ( "SHADOW" "PAINT" "TEXGEN0" "LUMMULVCOL" "ASAFEW" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 50.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "reflection"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT2
        Tag: "aux[5]"
        FriendlyTag: "Luminance Output (Day, Night) (nit)"
        Value: ( 0.0 0.0 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
}
Shader {
    PresetName: "dif.spec"
    Effect: "eut2.dif.spec"
    Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "ASAFEW" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 50.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "reflection"
        Value: ( 0.0 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
}
Shader {
    PresetName: "dif.spec.add.env"
    Effect: "eut2.dif.spec.add.env"
    Flavors: ( "INDENV" "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "INVERTOPAC" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 60.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "reflection"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "env_factor"
        Value: ( 0.5 0.5 0.5 )
    }
    Attribute {
        Format: FLOAT2
        Tag: "fresnel"
        Value: ( 0.2 0.9 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
    Texture {
        Tag: "texture[X]:texture_reflection"
        Value: "/material/environment/vehicle_reflection"
        TexCoord: ( -1 )
    }
}
Shader {
    PresetName: "dif.spec.add.env.nofresnel"
    Effect: "eut2.dif.spec.add.env.nofresnel"
    Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_MULT|BLEND_ADD" )
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 60.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "reflection"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "env_factor"
        Value: ( 0.8999999762 0.8999999762 0.8999999762 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
    Texture {
        Tag: "texture[X]:texture_reflection"
        Value: "/material/environment/vehicle_reflection"
        TexCoord: ( -1 )
    }
}
Shader {
    PresetName: "dif.spec.fade.dif.spec"
    Effect: "eut2.dif.spec.fade.dif.spec"
    Flavors: ( "NMAP_DETAIL|NMAP_UV_DETAIL" "SHADOW" "ALPHA" )
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 0.0 0.0 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "reflection"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 4.0 )
    }
    Attribute {
        Format: FLOAT4
        Tag: "aux[5]"
        FriendlyTag: "Detail Setup (From, Range, Bias, UV Scale)"
        Value: ( 20.0 50.0 0.7 5.0 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
    Texture {
        Tag: "texture[X]:texture_detail"
        Value: ""
        TexCoord: ( 0 )
    }
}
Shader {
    PresetName: "dif.spec.mult.dif.spec"
    Effect: "eut2.dif.spec.mult.dif.spec"
    Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 0.400000006 0.400000006 0.400000006 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 25.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "reflection"
        Value: ( 0.0 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
    Texture {
        Tag: "texture[X]:texture_mult"
        Value: ""
        TexCoord: ( 1 )
    }
}
Shader {
    PresetName: "dif.spec.mult.dif.spec.add.env"
    Effect: "eut2.dif.spec.mult.dif.spec.add.env"
    Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 0.400000006 0.400000006 0.400000006 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 25.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "reflection"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "env_factor"
        Value: ( 0.5 0.5 0.5 )
    }
    Attribute {
        Format: FLOAT2
        Tag: "fresnel"
        Value: ( 0.2 0.9 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
    Texture {
        Tag: "texture[X]:texture_mult"
        Value: ""
        TexCoord: ( 1 )
    }
    Texture {
        Tag: "texture[X]:texture_reflection"
        Value: "/material/environment/vehicle_reflection"
        TexCoord: ( -1 )
    }
}
Shader {
    PresetName: "dif.spec.mult.dif.spec.iamod.dif.spec"
    Effect: "eut2.dif.spec.mult.dif.spec.iamod.dif.spec"
    Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" )
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 60.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "reflection"
        Value: ( 0.0 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
    Texture {
        Tag: "texture[X]:texture_mult"
        Value: ""
        TexCoord: ( 1 )
    }
    Texture {
        Tag: "texture[X]:texture_iamod"
        Value: ""
        TexCoord: ( 2 )
    }
}
Shader {
    PresetName: "dif.spec.oclu"
    Effect: "eut2.dif.spec.oclu"
    Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 20.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "reflection"
        Value: ( 1.0 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
    Texture {
        Tag: "texture[X]:texture_oclu"
        Value: ""
        TexCoord: ( 1 )
    }
}
Shader {
    PresetName: "dif.spec.oclu.add.env"
    Effect: "eut2.dif.spec.oclu.add.env"
    Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" "TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 20.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "reflection"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT2
        Tag: "fresnel"
        Value: ( 0.2 0.9 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "env_factor"
        Value: ( 0.8000000119 0.8000000119 0.8000000119 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
    Texture {
        Tag: "texture[X]:texture_oclu"
        Value: ""
        TexCoord: ( 1 )
    }
    Texture {
        Tag: "texture[X]:texture_reflection"
        Value: "/material/environment/vehicle_reflection"
        TexCoord: ( -1 )
    }
}
Shader {
    PresetName: "dif.spec.oclu.weight.add.env"
    Effect: "eut2.dif.spec.oclu.weight.add.env"
    Flavors: ( "NMAP_TS|NMAP_TS_UV|NMAP_TS_16|NMAP_TS_UV_16" "SHADOW" "PAINT" )
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "shininess"
        Value: ( 20.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "add_ambient"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT
        Tag: "reflection"
        Value: ( 0.0 )
    }
    Attribute {
        Format: FLOAT2
        Tag: "fresnel"
        Value: ( 0.2 0.9 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "env_factor"
        Value: ( 0.8000000119 0.8000000119 0.8000000119 )
    }
    Texture {
        Tag: "texture[X]:texture_base"
        Value: ""
        TexCoord: ( 0 )
    }
    Texture {
        Tag: "texture[X]:texture_oclu"
        Value: ""
        TexCoord: ( 1 )
    }
    Texture {
        Tag: "texture[X]:texture_reflection"
        Value: "/material/environment/vehicle_reflection"
        TexCoord: ( -1 )
    }
}
Shader {
    PresetName: "dif.spec.over.dif.opac"
    Effect: "eut2.dif.spec.over.dif.opac"
    Flavors: ( "SHADOW" "PAINT" "TEXGEN0" "TEXGEN1" "ALPHA" "DEPTH" "BLEND_OVER|BLEND_ADD" )
    Flags: 0
    Attribute {
        Format: FLOAT3
        Tag: "diffuse"
        Value: ( 1.0 1.0 1.0 )
    }
    Attribute {
        Format: FLOAT3
        Tag: "specular"
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